![]() Traditional RPG fans might be a little disappointed by the lack of feedback from combat. As the disciples progress they will propel your master character even further until they eventually reach the highest status of Once your character reaches the level cap, you will be able to "ascend" - this will enable you to createĭisciple characters from this character. Skill and "virtue points" - which are earned by questing. There are great character development elements including experience points, levels, a skill system that enables characters to learn new spells and attacks by spending YouĬan also drag items from your inventory directly into your chat window - allowing other people to quickly checkout the item by clicking the hyperlink in the chat Some other great features included the ability to right-click on a persons name in the chat window and pull up a menu of items like "Tell", Trade" and "Invite". This can be brought up by pressing the "I" key. Handles your inventory, skills/spells, attributes and other character related items. Everything else is neatly tucked away into a all-in-one interface that Your basic overlay consists of a simple chat window, your character portrait which contains your healthĪnd power meter, spell/attack shortcut bar, and some bars indicating your experience and virtue. The user interface is simple, very easy to use and navigate. Realistic and immersive…although a bit annoying at times as some pre-alpha phase bugs seemed to keep certain sounds endlessly repeating! But, that is to be expected in ![]() You feel like you are inside of a blockbuster movie, not a computer game. The musical score that accompanies UXO is second to none. Obtainable (3.0 GHz, with ATI Radeon 9800 video cards) - which should be a semi-mainstream machine by the time of release. The machines we were using for the demo were powerful, but Spells effects are vibrant and spectacular and combat animations are very smooth and realistic looking. Interactive elements in this dynamic world. Characters slip on the ice, get blown into the air by powerful steam vents and other very The high treetop canopies and water laps gently against the riverbanks. Grass and plants sway in the breeze, light filters through Running through the forest you immediately feel as if you are in a living, breathing world. This comes from the fact that EA decided to license the Unreal® engineįor use in UXO - a decision that allows them to focus on making great game content and a detailed world without having to waste their time programming complex 3DĮngines. The graphics in UXO are simply amazing and the best I have ever witnessed in any MMORPG. Let me give you a breakdown based of what I witnessed and responses from the dozens of questions that I had answered from various members of the development "Ultima IX" left off…or in other words, this is Ultima 10. UXO will actually take off where the single player ![]() This game has most of the elements that make MMORPG's great, as well asĬontrary to early rumors, this is not a sequel to Ultima Online, nor does it even take place in Britannia. Of fans, guild leaders, media and sleep deprived code-monkeys like myself to San Francisco from all over the country just to tell us about an upcoming MMORPG title?" I now have my answer…because they are creating one of the mostīreathtaking massive multiplayer RPG's and they wanted to see our faces and mop up our drool. Ever since getting my invitation from EA to attend the UXO special unveiling event I could not help thinking "why are these guys spending all this money to fly hundreds ![]()
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